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Nebula AI Peek - Version 2.2.0 Changelog (June 6, 2025):
- Enhanced functionality and performance improvements
- Faster and more responsive AI Peek
- Reduced unnecessary or excessive peek activity for a smoother user experience
Nebula AI Peek - Version 2.2.0 Changelog (June 6, 2025):
FOV-Based Target Prioritization:
Enemies are now sorted by Field of View (FOV) to prioritize those closest to your crosshair.
Prevents random peeking and favors angle-consistent targets.
Modular Bone-Level Lethality Checks:
Scans head (6), chest (4), and pelvis (0) bones using trace_bullet() from both left and right peeking origins.
Determines if any bone is lethal based on dynamic damage ≥ target HP.
Real-World Peek Distance Enforcement:
Uses vec_length() to track exact movement from the initial peek position.
Automatically halts peeking when configured peek_limit_meters is exceeded.
Reload and Life-State Awareness:
Detects player death, being airborne, or reloading mid-peek and cancels sidemove + key simulation instantly.
Improves safety and consistency.
Key Emulation for Natural Movement:
Introduced keybd_event()-based press_key() and release_key() for A/D strafes.
Ensures smooth, legit-like control instead of direct sidemove injection.
Version 2.1.0 Update (Improvements)
- Made the system work faster and smarter.
- Peek controls are now smoother and more reliable.
- Reduced chances to get baiteble (harder to trick).
- Fixed some small bugs to keep things stable.
- Cleaned up the code to make skidding easier.
Version 2.0.0 - Added Menu & Improvements
New Menu Interface:
Introduced a user-friendly menu for easier configuration and control.
Improved Code Structure:
Refined script organization for better readability and maintainability.
Enhanced Performance:
Optimized key handling and event processing to reduce lag and improve responsiveness.
Bug Fixes:
Resolved minor issues related to state transitions and input handling.
Added a toggle key functionality: the hold key is now M4, and the toggle key is set to V.
Version 1.3.2 - Performance & Logic Improvements
Cached Team Variables:
Cached mp_teammates_are_enemies and local player team outside the entity loop to reduce repetitive queries during target processing.
Local Function and Variable References:
Utilized local references for math functions and key variables to speed up access and reduce overhead.
Condition Optimization:
Combined and reduced redundant checks to streamline peek state management and improve execution flow.
Peek Key and State Handling:
Refined peek key press and release logic to ensure smooth and accurate state transitions.
Code Style Refinements:
Cleaned up code style for better readability and maintainability, potentially enhancing performance through clearer structure.
The FPS and Ping functionality was unintentionally removed But added back!
Version 1.3.0 Changelog (May 22, 2025)
- Made AI Peek more responsive and consistent.
- Fixed rare crashing issues related to entity data access.
-- Added AI Peek / Peek Helper Feature:
-- Hold the peek key (Mouse Button 4) to automatically peek left or right.
-- The script checks if shooting from either side can safely hit enemies before moving.
-- Stops peeking when the key is released or after moving a certain distance.
-- Supports multiple targets and scans key bones: head, chest, pelvis.